RANCANG BANGUN GAME EDUKASI DENGAN MENGGUNAKAN FINITE STATE MACHINE

Muhamad Khaerudin, Dedi Setiadi, Tata Sumitra

Sari


Learning media is a tool that can help the teaching and learning process and serves to clarify the meaning of the message conveyed, so that it can achieve learning objectives better and more perfectly. There are several methods or ways to carry out learning activities. One of them is learning activities using interactive media to be given to students. The purpose of interactive educative as a teaching and learning process between teachers and students includes increasing competence in three aspects, namely cognitive, psychomotor, and affective aspects. Offline activities in the classroom or online a teacher is expected to be more creative in making learning creations and innovations as well as to focus learning on students. One of the learning activities using interactive media to be given to students is games. This educational game is Hinterweltlern with the Role Playing Gaming genre by using a game engine, Blender for 3D modeling, , and Finite State Machine for designs that determine behavior, actions, and states. With the results of this game research is to update the curriculum and learning media used

 

Keywords  : Learning media, educational game, Finite State Machine, designs


Teks Lengkap:

PDF

Referensi


Artikel jurnal:

Muhamad Khaerudin, Dwi Budi Srisulistiowati, Joni Warta, 2021, Game edukasi dengan menggunakan unity 3D untuk menunjang proses pembelajaran, https://journal.universitassuryadarma.ac.id/index.php/jsi/article/view/741

Koriaty, Sri., Agustani, M.D. (2016). Pengembangan model pembelajaran game edukasi untuk meningkatkan minat siswa kelas X TKJ SMKN 7 Pontianak. Jurnal Edukasi, 14 (2), 277-288. doi:http://dx.doi.org/10.31571/edukasi.v14i2.360

Moore, D. (2006). E-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning. Educational Technology Research and Development, 54, 197-200. doi:

https://doi.org/10.1007/s11423-006-8254-8

Widyastuti, Reni., Puspita, L. S. (2020). Pengembangan Media Pembelajaran Berbasis Game Edukasi Pada MatPel IPA Tematik Kebersihan Lingkungan. Jurnal Paradigma, 22 (1), 95-100. doi:

https://doi.org/10.31294/p.v22i1.7084

Buku :

Jasson. 2009. Role Playing Game (RPG) Maker. Yogyakarta: Penerbit Andi.

Arief S. Sadiman. (2010). Media Pendidikan: Pengertian, Pengembangan Dan Pemanfaatannya. Jakarta: Rajawali Pers

Beck, J.C., Wade, M. (2007). Gamer Juga Bisa Sukses. Jakarta: PT Grasindo

Rosa, A. S. (2014). Rekayasa Perangkat Lunak Terstruktur dan Berorientasi Objek.Bandung: Informatika.

Departemen Pendidikan Nasional. (2018).Standar Kompetensi Nasional Bidang Keahlian Grafika. Jakarta




DOI: https://doi.org/10.35968/jsi.v9i1.847

Refbacks

  • Saat ini tidak ada refbacks.


Indexed by: