PENERAPAN AUGMENTED REALITY SEBAGAI MEDIA PEMBELAJARAN BERBASIS ANDROID

Ratna Salkiawati, Ageng Ridho Ramadhan, Hendarman Lubis

Sari


Abstract

This research is aimed at the people of Bekasi city who have the criteria of studying information and communication techniques and aims to provide varied learning media, not boring, and increase learning motivation. The method used is the agile development method because development requires a short period of time. For students who learn to use books get a percentage increase in the value of 5.10%, while for students who learn to use augmented reality get a percentage increase in the value of 13.50% this means a higher increase in learning using augmented reality learning media than students who learn to use book. The conclusion of this study is that students can understand and master learning using augmented reality learning media and the existence of augmented reality learning media, learning becomes varied and the use of gadgets becomes more useful.

 

Keywords : Augmented Reality; Agile Development Method; Learning Media; Kota Bekasi


Teks Lengkap:

PDF

Referensi


Aripin, I., & Suryaningsih, Y. (2019). Pengembangan Media Pembelajaran Biologi Menggunakan Teknologi Augmented Reality (AR) Berbasis Android pada Konsep Sistem Saraf. Sainsmat : Jurnal Ilmiah Ilmu Pengetahuan Alam, 8(2), 47. https://doi.org/10.35580/sainsmat82107192019

Brata, K. C., & Brata, A. H. (2018). Pengembangan Aplikasi Mobile Augmented Reality untuk Mendukung Pengenalan Koleksi Museum. Jurnal Teknologi Informasi Dan Ilmu Komputer, 5(3), 347. https://doi.org/10.25126/jtiik.201853798

Khoirudin, I. (2020). Penerapan Augmented Reality Pada Pembelajaran Mengenal. Computers and Its Applications Journal, 3(June), 93–98.

Mauludin, R., Sukamto, A. S., & Muhardi, H. (2017). Penerapan Augmented Reality Sebagai Media Pembelajaran Sistem Pencernaan pada Manusia dalam Mata Pelajaran Biologi. Jurnal Edukasi Dan Penelitian Informatika (JEPIN), 3(2), 117. https://doi.org/10.26418/jp.v3i2.22676

Rosa, A. C., Sunardi, H., & Setiawan, H. (2019). Rekayasa Augmented Reality Planet dalam Tata Surya sebagai Media Pembelajaran Bagi Siswa SMP Negeri 57 Palembang. Jurnal Ilmiah Informatika Global, 10(1). https://doi.org/10.36982/jig.v10i1.728




DOI: https://doi.org/10.35968/jsi.v8i2.715

Refbacks

  • Saat ini tidak ada refbacks.


Indexed by: